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Text File  |  1995-01-08  |  8KB  |  130 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. FLYSKULL                     65.70                                       52 
  8. FLYSKULL                     13.90         DEAF/AMBUSH                   11 
  9. IMP                          80.00                                       38 
  10. SHOTGUN                       1.35                                       3 
  11. SHELLBOX                      3.14                                       14 
  12. STIMPAK                       3.82                                       17 
  13. GARMOR                        2.02                                       3 
  14. INVISO                        1.80                                       4 
  15. BULLETS                       4.94                                       11 
  16. MEDIKIT                       7.63                                       17 
  17. SHELLS                        1.57                                       7 
  18. CLIP                          1.01                                       9 
  19. RADSUIT                       1.01                                       1 
  20. SPECTRE                      14.52         HARD_ONLY                     3 
  21. CACODEMON                    78.57         HARD_ONLY                     10 
  22. BONES1                        0.21                                       4 
  23. POOLOFBLOOD                   0.27                                       5 
  24. BARREL                       31.59                                       25 
  25. HELMET                        3.37                                      ;15 ;This item is inocuous 
  26. POTION                       12.35                                      ;55 ;This item is inocuous 
  27. TROOPER                      15.16                                      ;8 ;This item is inocuous 
  28. BLUEBALL                      0.45                                       1 
  29. LAVISOR                       1.01                                       3 
  30. DEADIMP                       0.14                                       2 
  31. DEADTROOPER                   0.14                                       2 
  32. DEADSARGEANT                  0.21                                       3 
  33. DEMON                        33.89         DEAF/AMBUSH                   7 
  34. DEMON                       111.34                                       23 
  35. CHAINSAW                      0.45         EASY_ONLY                     1L 
  36. BERSERK                       0.90                                       2 
  37. BACKPACK                      0.45                                       1 
  38. CHAINSAW                      0.45         MEDIUM_AND_HARD               1 
  39. SPECTRE                      33.89         DEAF/AMBUSH                   7 
  40. SPECTRE                      96.82                                       20 
  41. CHAINGUN                      2.02                                       3 
  42. ROCKETS                       4.04                                       6 
  43. LAUNCHER                      0.45                                       1 
  44. BARON                        15.15                                       3L 
  45. BARON                         5.05         HARD_ONLY                     1L 
  46. IMP                          33.68         MEDIUM_AND_HARD               16 
  47. BARON                        10.10         DEAF/AMBUSH                   2L 
  48. BARON                         5.05         DEAF/AMBUSHHARD_ONLY          1L 
  49. CACODEMON                    31.43         MEDIUM_AND_HARD               4 
  50. CACODEMON                    23.57         DEAF/AMBUSH                   3 
  51. CACODEMON                   110.00                                       14 
  52. BARMOR                        0.67                                       1 
  53. CACODEMON                     7.86         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  54. CACODEMON                     7.86         DEAF/AMBUSHHARD_ONLY          1 
  55. BULLETS                       0.90         MEDIUM_AND_HARD               2 
  56. BONES2                        3.79                                       1 
  57. ROCKET                        1.01                                       9 
  58. POTION                        0.90         EASY_AND_MEDIUM              ;4 ;This item is inocuous
  59. SHELLS                        0.45         EASY_AND_MEDIUM               2 
  60. FLYSKULL                      2.53         MEDIUM_AND_HARD               2 
  61. FLYSKULL                      2.53         HARD_ONLY                     2 
  62. SHELLS                        0.22         MEDIUM_AND_HARD               1 
  63. CHAINSAW                      0.45                                       1 
  64. DEMON                        14.52         MEDIUM_AND_HARD               3 
  65. DEMON                        43.57         HARD_ONLY                     9 
  66. SPECTRE                      19.36         MEDIUM_AND_HARD               4 
  67. ROCKET                        0.22         EASY_AND_MEDIUM               2 
  68. BARON                         5.05         MEDIUM_AND_HARD               1L 
  69. STIMPAK                       0.67         EASY_AND_MEDIUM               3 
  70. ROCKET                        0.34         EASY_ONLY                     3 
  71. CACODEMON                     7.86         EASY_AND_MEDIUM               1 
  72. IMP                          16.84         HARD_ONLY                     8 
  73. IMP                           4.21         EASY_AND_MEDIUM               2 
  74. SPECTRE                       9.68         EASY_AND_MEDIUM               2 
  75. BULLETS                       0.45         EASY_AND_MEDIUM               1 
  76. ROCKETS                       0.67         EASY_AND_MEDIUM               1 
  77. MAP                           0.67         EASY_AND_MEDIUM               1L 
  78. HELMET                        7.18         EASY_AND_MEDIUM              ;32 ;This item is inocuous
  79. LAUNCHER                      0.45         EASY_AND_MEDIUM               1 
  80. ;                                            
  81. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  82. ;                                            
  83. ; At run-time this value is used to adjust the
  84. ; Max#of variable based on the population of
  85. ; the level being modified.  Using the strict 
  86. ; standard requires that one or more of the   
  87. ; items in the list above not have a specified
  88. ; maximum number of objects.                  
  89. ;                                              
  90. PER    540   ;Strict standard for exact placement 
  91. ;PER    458   ;Lowered Standard for easy placement
  92. ;                                            
  93. ; Deleting any of the PRESERVE lines will mean that
  94. ; the objects will not be taken from the original  
  95. ; level.  You will have to supply your own above. 
  96. ;                                            
  97. PRESERVE    PILLARS                          
  98. PRESERVE    LAMPS                            
  99. ;                                            
  100. ; THRESHOLD determines what a MEGA-GOODIE is.  
  101. ; MEGA-GOODIES are used to make the level fair 
  102. ; if the generator places a lot of enemies in  
  103. ; the level.                                   
  104. ;                                              
  105. THRESHOLD    75                                  
  106. ;                                              
  107. ; I.Q. Determines how intelligently the program  
  108. ; places objects in the effort to defeat you.   
  109. ; 250 is the default if it is not specified here. 
  110. ;                                              
  111. I.Q.    250                                 
  112. ;                                              
  113. ; EVEN sets the point at which the program must begin 
  114. ; placing MEGA-GOODIES into the level, on the   
  115. ; basis of the hardest difficulty rating.          
  116. ; The MEGA-GOODIES give you a fighting chance,  
  117. ; setting the value lower or <500 will increase the number
  118. ; of MEGA-GOODIES available to you in a the level. 
  119. EVEN    500                                 
  120. ;                                              
  121. ; If SPREAD is not set to a low value then
  122. ; a given sector may accumulate too many objects 
  123. ; this often makes the level impossible to finish
  124. ; or just ugly-looking.  Setting the value too low
  125. ; could make it difficult to place objects within
  126. ; a given wad file.
  127. ;                  
  128. SPREAD    15                                  
  129. ;                                              
  130.