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Megadoom II
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MEGADOOM II - iso.7z
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Text File
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1995-01-08
|
8KB
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130 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
FLYSKULL 65.70 52
FLYSKULL 13.90 DEAF/AMBUSH 11
IMP 80.00 38
SHOTGUN 1.35 3
SHELLBOX 3.14 14
STIMPAK 3.82 17
GARMOR 2.02 3
INVISO 1.80 4
BULLETS 4.94 11
MEDIKIT 7.63 17
SHELLS 1.57 7
CLIP 1.01 9
RADSUIT 1.01 1
SPECTRE 14.52 HARD_ONLY 3
CACODEMON 78.57 HARD_ONLY 10
BONES1 0.21 4
POOLOFBLOOD 0.27 5
BARREL 31.59 25
HELMET 3.37 ;15 ;This item is inocuous
POTION 12.35 ;55 ;This item is inocuous
TROOPER 15.16 ;8 ;This item is inocuous
BLUEBALL 0.45 1
LAVISOR 1.01 3
DEADIMP 0.14 2
DEADTROOPER 0.14 2
DEADSARGEANT 0.21 3
DEMON 33.89 DEAF/AMBUSH 7
DEMON 111.34 23
CHAINSAW 0.45 EASY_ONLY 1L
BERSERK 0.90 2
BACKPACK 0.45 1
CHAINSAW 0.45 MEDIUM_AND_HARD 1
SPECTRE 33.89 DEAF/AMBUSH 7
SPECTRE 96.82 20
CHAINGUN 2.02 3
ROCKETS 4.04 6
LAUNCHER 0.45 1
BARON 15.15 3L
BARON 5.05 HARD_ONLY 1L
IMP 33.68 MEDIUM_AND_HARD 16
BARON 10.10 DEAF/AMBUSH 2L
BARON 5.05 DEAF/AMBUSHHARD_ONLY 1L
CACODEMON 31.43 MEDIUM_AND_HARD 4
CACODEMON 23.57 DEAF/AMBUSH 3
CACODEMON 110.00 14
BARMOR 0.67 1
CACODEMON 7.86 DEAF/AMBUSHMEDIUM_AND_HARD 1
CACODEMON 7.86 DEAF/AMBUSHHARD_ONLY 1
BULLETS 0.90 MEDIUM_AND_HARD 2
BONES2 3.79 1
ROCKET 1.01 9
POTION 0.90 EASY_AND_MEDIUM ;4 ;This item is inocuous
SHELLS 0.45 EASY_AND_MEDIUM 2
FLYSKULL 2.53 MEDIUM_AND_HARD 2
FLYSKULL 2.53 HARD_ONLY 2
SHELLS 0.22 MEDIUM_AND_HARD 1
CHAINSAW 0.45 1
DEMON 14.52 MEDIUM_AND_HARD 3
DEMON 43.57 HARD_ONLY 9
SPECTRE 19.36 MEDIUM_AND_HARD 4
ROCKET 0.22 EASY_AND_MEDIUM 2
BARON 5.05 MEDIUM_AND_HARD 1L
STIMPAK 0.67 EASY_AND_MEDIUM 3
ROCKET 0.34 EASY_ONLY 3
CACODEMON 7.86 EASY_AND_MEDIUM 1
IMP 16.84 HARD_ONLY 8
IMP 4.21 EASY_AND_MEDIUM 2
SPECTRE 9.68 EASY_AND_MEDIUM 2
BULLETS 0.45 EASY_AND_MEDIUM 1
ROCKETS 0.67 EASY_AND_MEDIUM 1
MAP 0.67 EASY_AND_MEDIUM 1L
HELMET 7.18 EASY_AND_MEDIUM ;32 ;This item is inocuous
LAUNCHER 0.45 EASY_AND_MEDIUM 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 540 ;Strict standard for exact placement
;PER 458 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;